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Playing Lean is an award-winning board game that acts as a safe flight simulator for Lean Startup and innovation. It allows entrepreneurs, corporate teams, and students to face the hard choices of innovation and learn to build winning products without risking real money. The game features Experiment Cards to teach real Lean Startup and Value Proposition Design concepts, challenging players to discover what customers actually need. Teams compete as startups to run experiments, build features, and capture market share, learning the crucial lesson of building only what customers will pay for to avoid the innovator's chasm. Co-developed with Alexander Osterwalder, the creator of the Business Model Canvas, Playing Lean is ideal for corporate training, universities, accelerators, and independent coaches. It offers multiple scenarios, including Hospitality, Ride Sharing, and Social Media, alongside a comprehensive online Facilitator Training program.

Playing Lean has a brilliant underlying product, but the landing page acts more like a catalog than a high-converting B2B sales engine.
You are selling an experiential learning tool, but the current positioning often feels like you are simply selling a board game.
This creates immediate friction. When an Innovation Manager or Agile Coach lands on the page, they are looking for a workshop solution, not game night entertainment.
To scale, the site must aggressively pivot from feature-based descriptions ("It's a board game about Lean Startup") to transformation-based selling ("Turn boring corporate training into high-impact innovation workshops").
Problem: The messaging relies too heavily on what the product is, rather than what the product does for the buyer.
Why it matters: Visitors decide whether to stay or leave a website within milliseconds. If they don't instantly see how your product solves their specific pain point, they will bounce.
Recommended fix: Use a results-oriented copywriting formula. Shift the focus from the physical components of the game to the educational breakthrough it provides for teams.
Resources to help:
Problem: The unique value proposition (UVP) is currently buried. It takes longer than 5 seconds for a new visitor to understand the financial and educational ROI of buying this product.
Why it matters: A strong UVP is the primary reason a prospect should buy from you instead of booking a traditional speaker or running a standard PowerPoint workshop.
Recommended fix: Elevate your core benefits above the fold. Make sure the visitor doesn't have to scroll to understand the magic of your product.
Resources to help:
Problem: The visual hierarchy above the fold fails to hook the visitor emotionally. Showing a picture of a board game box does not convey the "aha!" moments participants experience.
Why it matters: B2B buyers purchase solutions that make them look good. An Agile Coach wants to buy a tool that will make their team smile, engage, and collaborate.
Recommended fix: Swap out static product shots for dynamic, human-centric imagery or a background video.
Resources to help:
Problem: Playing Lean serves two distinct audiences: casual entrepreneurs who want to learn, and professional facilitators who want to teach. The messaging tries to talk to both at once, diluting the impact.
Why it matters: When you try to speak to everyone, you speak to no one. A corporate trainer has a vastly different budget and pain point than a solo startup founder.
Recommended fix: Use self-segmentation immediately below the hero section. Guide visitors to customized funnels based on their specific needs.
Resources to help:
Problem: High-ticket B2B educational tools require a high level of trust. A simple "Buy Now" button creates too much friction for a first-time visitor who hasn't fully grasped the mechanics of the game.
Why it matters: Asking for a credit card before establishing value is like asking for marriage on a first date. You need transitional calls to action to build the relationship.
Recommended fix: Offer a low-friction primary CTA that proves the value of the product before asking for the sale.
Resources to help:
Before: "The Board Game that Teaches Lean Startup."
After: "Turn Boring Corporate Training into High-Impact Lean Startup Workshops."
Before: "Playing Lean is a fun board game where players face the harsh realities of the startup world. Buy the game or join our facilitator network."
After: "Ditch the PowerPoint. Give your teams 90 minutes of hands-on, experiential learning that actually makes Lean Startup principles stick. Perfect for Agile Coaches and Innovation Leads."
Before: "Buy Playing Lean"
After: "Watch a 2-Minute Demo" (Primary) / "View Facilitator Packages" (Secondary)
Before: A generic list of customer logos buried at the bottom of the page.
After: "Join 5,000+ Agile Coaches at companies like [Logo 1] and [Logo 2] who use Playing Lean to drive innovation." placed directly directly beneath the CTA.
Resources to help:
These adjustments transition your landing page from a passive brochure to an active sales funnel.
By clarifying your Value Proposition, you eliminate the cognitive load on your visitors. They no longer have to guess why your product matters to their daily job.
Focusing on the Target Audience's specific pain points builds instant empathy and trust. When an Agile Coach reads your new hero text, they will feel understood.
Finally, optimizing your Call to Action reduces buying friction. You will capture leads who are interested but not quite ready to buy, allowing you to nurture them through email marketing until they are ready to purchase a facilitator package.
Product Positioning Score: 7.5/10
Playing Lean has a brilliant core product with a highly unique value proposition. However, the landing page currently straddles the line between selling a consumer board game and a B2B enterprise training tool, which slightly dilutes its conversion power for its true high-value audience.
Here is the strategic breakdown of your current positioning:
1. Problem-Solution Fit
2. Feature Communication
3. Market Positioning
4. Competitive Angle
1. Reframe the Hero Section for the Buyer Persona Shift the hero text from purely describing the product to selling the outcome to the buyer.
2. Introduce a "Before & After" Dynamic To highlight your competitive angle against traditional training, use a comparison section. Contrast the "Old Way" (Lectures, glazed-over eyes, forgotten frameworks) with the "Playing Lean Way" (High energy, experiential "Aha!" moments, immediate team alignment).
3. Elevate the Business Value of the "Facilitator Club" The Facilitator Club is a great recurring revenue/community play, but it feels secondary. Frame it as a "Train the Trainer" professional development asset. Emphasize that buying the game and joining the club gives coaches a "ready-to-deploy workshop in a box" that they can immediately use to bill clients or train their internal enterprise teams.
Playing Lean is a 10/10 concept currently wrapped in 7/10 B2B positioning. By slightly shifting the copy away from "selling a board game" and toward "selling a turnkey, high-engagement workshop solution," you will deeply resonate with the coaches and educators who have the budget to buy, advocate for, and scale your product.
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